About LSD, I honestly don't know lol. I played around with it a little at one point, it's just so odd and random. I don't think there's any real conclusion or goal to it.
I was thinking about the story generator you mentioned also and I get what you mean about its coherence... I wonder if there's a way you could assign unique key words or codes to the story's plot fragments (if this works how I'm imagining it will), and based on the level of the dreamer + a dice roll of random plot divergence, related key words or similar codes would be more likely (but not exclusively bound) to show up together, making it more of a coherent story for the player of higher level and still preserving some of the randomness of it all. I imagine you could code up an algorithm to do something like that for you, once you determined exactly how crazy a story should be likely to get. Like in a more coherent story arc, you may get clues or have a DC to egg you on and encourage you to take certain actions that follow a plot (although whether or not you follow the story is a different algorithm ) and although the plot fragments could be interchangeable, they'd still form a new story that makes a bit of sense. For example if your dream starts in a forest, you're 85% likely to stay in the forest in a high coherence dream, future plot fragments must be forest related, and you must actually "exit" the forest if you don't stay. And for less coherent story arcs it may start simple enough but devolve into utter confusion and nonsense as you transition to the next plot fragment, like LSD (or some real dreams, to be fair). Story lines could intermingle and characters could glitch. That forest you started in now has an apartment complex in the top of a big tree, and when you stare at it for too long you're suddenly in the city. This then brings up the point of, how much control does the player actually have over the story and the environment? But I feel like you addressed that at some point and I'm just not thinking clearly.
I hope that made sense to you in the way it did in my head, because I feel like I'm being absolutely terrible at explaining it.
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