Originally Posted by JadeGreen
Wow, Its amazing to watch how it was made. I tried sculpting in blender before but I'm not as good as you.
Trust me, with the forums I go to see other people’s work, I feel the same way with not being good as them. If you’re interested in a tutorial on sculpting the planes of the face, there’s a free one on CGCookie found here:
https://cgcookie.com/sculpt/cgc-courses/planes-face/
I took down some notes through OneNote, and edited it manually for a pdf file that I usually read over to make sure I do something akin to the instructions in the link above. That’s why I tried to do random faces to see if it can work out, and if I keep it up, over time, I can improve a bit. I still need to work out kinks with this model, though, as I’m not too experienced on ears, nor defining the eyes and eyelids.
Originally Posted by JadeGreen
Do you animate them with bones too?
I haven’t done any facial animation for a while, and if I did, I would’ve used mocap software with a Xbox 360 Kinect with Brekel Proface, or Faceshift when it was in its beta stages; can’t use it now since I’m sure their polices have changed for even non-commercial usage.
Once I get the general idea of the face, then I can sculpt some of them with the mouth opened, or at least making a cavity before doing the lips. If I can get a model of myself, I’ll start cracking down on animation for dream related stuff, especially since I have a few mocap software for full body now that I have a decent laptop. Though, the animations themselves might not be stellar since I haven't done short clips, or anything of that nature.
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