Oh one other thing. I'd like for the game to help lucid dreamers work on their awareness. It obviously can't just induce lucid dreams for you, but I'd like it to do more good than bad. So this will be considered throughout development.
I'll give you some details about the game to explain, as an example. The "main menu" is your character's bedroom. To "play game" you go to your bed.
Now, one idea I had to give you these lucid dreaming benefits I'm talking about is: When you enter a game/dream, there is a random chance you will just be back at your bedroom/main menu. Sometimes it will be the real main menu and you actually have just had "trouble getting to sleep" and need to just try again. But sometimes it's actually in-game, and when you try to sleep again, nothing happens. Do a reality check and spin around or something to change the dream scene. You can even do a reality check in your real bedroom, but of course it will fail. To take this a bit further, it should really be that you have to reality check before attempting to sleep, whether in a dream or not. It should be like, the only rule in the game. Or maybe include that feature in a "hardcore mode" type deal.
I'm perhaps not explaining myself very well, but I thought it was a cool idea to subtly teach the player awareness habits, which can either be ignored or taken advantage of.
EDIT:
FireFlyMan, I get ya. I went through a phase of finding these types of games boring, so I know what you mean. To be honest I can't really play Minecraft or GMod anymore for any extended period of time. But I'm gunna use that to my advantage so I can really critically look at the game as a whole.
lunagoddess, funnily enough, my answer to what you're saying is in this post. Again, loving this feedback, it looks like I'm going in the right direction. And thanks for that book suggestion, that would certainly be of interest to me right now!
|
|
Bookmarks