Floatinghead:
Originally Posted by floatinghead
Both me and my daughter were able to go onto A moon, when not focusing on nomad's moon. Where I suspect we were going on these instances is our own personal moons (if you follow the line of thinking that we each have a personal space within us before reaching out into a broader dreaming) The problem only arose when we used NOMAD'S moon as the target. It is his SPECIFIC moon that is difficult to get to! (which would explain why you could not perceive his moon base as you were accessing your own version of the moon - which is the same symbolically and location wise just within a different subset dimension)
Excellent point... would that WakingNomad were still around to address it (or at least read it; he didn't address much when he was here).
Imagine like this: we are all playing this video game, each of us has the same basic structure in our individual video game which would consist of earth, sun, ground, sea, capital cities, moon and stars etc. However, that is pretty much where the similarities end, as this is just the basic package of the game - in each of our games we have customized it so that it is filled with mostly our own stuff, our own (dream) cities, characters and scenarios. You go to your moon (which you haven't done anything to yet) and it is blank - makes sense.
This computer game has the potential to connect to the 'internet' as a massive online muliplayer (shared consciousness) but most of us do not realize this and keep the 'internet' switched off. Only until we understand that we need to go to visit another persons computer game world do we really go anywhere else. (like in the minecraft game) Sometimes it takes a while to form a solid 'connection' with another user, but over time, if persistent, the connection should get stronger.
More good stuff here, but you may have left out one bit: Not only is only the basic structure shared (and keep in mind that individual perceptions of basic structures -- even something as iconic as the moon -- can vary wildly), but that astral internet you mention lacks an interface.
In other words, yes, our thoughts might all be swimming around in the same aetheric ocean, but they are all doing different strokes. As individuals, we each form our thoughts independently and in a unique fashion, using a "program code" unlike any other, if I might do a little metaphor-mixing. So if someone senses those thoughts, there's an excellent chance that they'll be unable to translate the code of the thought form they perceived. As you note, it would be helpful to share dreams with someone you love, or better yet, someone you love and to whom you are related, as this might dramatically improve the chances of recognition thanks to a greater possibility of similar code.
On top of that, and to continue the metaphor, the astral internet also lacks routers: Okay, I'll concede that we can project our dreams in thought-form packets, but how do those packets find their targets?
Is it that we are projecting our dreams to everyone at once (like a radio broadcast) and only people who care pick up the signal? Maybe. But that would make the astral internet an almost overwhelmingly busy, noisy, place, I think. Just as the earthly internet must have a system to organize, filter, sort, and direct the billions of bits of information that otherwise would be just randomly thrown out there, never to be seen again, I think there must be some sort of router system for a dream-sharing internet. And if there is, how do I get an Astral IP address?
On that note, I think WakingNomad's several threads like this were his attempt to define routers -- that moon of his might have been necessary, because he was seeking to define a thought-form node, or beacon, to which dreamers could navigate in their dream-sharing attempts. So, in light of this thread, Psionlink's concern seems valid, if not right on the mark.
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