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    Thread: Lucid Dream Game Idea

    1. #501
      Beginner Miguelinileugim's Avatar
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      Quote Originally Posted by The Sandman View Post
      Sorry about that. No, you don't hook up to a machine. It is "just" a video game. The idea is to be more than a typical game, but we aren't using any special hardware. I just thought that since people tend to dream of the game they played the night before, we could take advantage of that.

      Does that make sense?
      I think that lucid dreams are too unstable for that, also, there are sooo many ways to lucid dream (apparently) that a game seems one of the hardest and less interesting ones...

      Of course, for advanced lucid dreamers without imagination or who just love videogames... then for they that's fine


      But be sure to make your game open to imagination, one of the advantages of lucid dreams is that you can be extremely creative

    2. #502
      I'm just resting my eyes The Sandman's Avatar
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      @ Miguel: I understand what you mean, but hopefully the game won't disappoint. I'm confident myself.

      @ TheRealTenman:

      Quote Originally Posted by TheRealTenman
      Would you mind explaining that further?
      I believe that intention is a key component in how we live our lives. In this case, I believe intention has a strong part to play in lucid dreaming, and ones success in becoming lucid.

      I think you can give lucid dreaming your attention at various levels, until you eventually practice ADA, or all day awareness.

      Quote Originally Posted by TheRealTenman View Post
      A categorized menu would help ease the problem. TFU uses three menus. Powers, Stats, Combos.
      These double as where you assign points from leveling up.
      While I hate to continually reference TFU it has a lot of good, functional mechanisms.
      The programmers and gamers on the team are right there with you on this, but we appreciate your ideas very much.

      Quote Originally Posted by TheRealTenman View Post
      To help with that may I suggest including subliminal sounds (iso's and Binaurals etc)
      Though somehow I think having a label with "This game uses subliminal messages" would be bad.
      I want to use iso's and binaurals, but some of the other team members don't. I think a disclaimer that the game uses binaurals is fine, though your concern with labeling "subliminal messages" is the same as some other members of the team. I see it as lost opportunity. Consider, "I'm not allowed to string certain sounds together?" I can't abide that, but I don't run the show. We work together and vote on ideas.

      Quote Originally Posted by TheRealTenman View Post
      Well if it is an RPG you could use stat points to help in all aspects.

      Clarity would be the players connection with the dream world. This could act as health or something.
      Belief is how much the PC is convinced that the world is "real". Get this too low and you could start losing Clarity. Basically a "mana" bar.
      Focus is mental strength/concentration. Used for powers, like flying and the many kinesis etc, and is disturbed by damage, panic, shadow beings etc. Simply a limit for power of powers.

      The basis for this system is:
      (1) You need focus to do anything in dream, if you are distracted you have a hard time.

      (2)Belief is how "immersed" you are. If you don't believe you surroundings are "real" or "actually there" you lose lucidity. Usually to the point of waking up.
      Remember the first time you flew in a lucid dream. If you don't believe in yourself/dream the dream will begin to fall apart. This speeds up the loss of clarity.

      (3)Clarity is another tether to the dream world. Losing clarity is a sure sign you are losing lucidity, or even worse, waking up (I assume in game death?)

      Once again, we have discussed these ideas and are delving much further, though we appreciate the ideas and your interest. The whole team always appreciates ideas regardless of how long you've been a member of DV, or if you've even actually had a lucid dream or not. Ideas offered are a gift, and we appreciate them.

      Quote Originally Posted by TheRealTenman View Post
      With my suggestions focus is just another limit, similar to stamina. Belief and clarity are far more important to dreaming.
      I understand your point here. I think we are speaking the same language. I'm simply looking at focus as the goal which is achieved by belief. Which is more important is a matter of perspective when one supports the other.


      Quote Originally Posted by TheRealTenman View Post
      P.S.
      I hate being an "idea guy"
      I love being an idea guy.

      "Great people talk about ideas. Average people talk about things. Small people talk about other people."

      —Eleanor Roosevelt

      Thanks for your input...again. We are always open minded.
      Last edited by The Sandman; 01-03-2013 at 10:18 PM.
      Sweet dreams and roses on your pillow.

    3. #503
      He Who Needs a New Title TheOneirologist's Avatar
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      Quote Originally Posted by Miguelinileugim View Post
      Still I don't know how gameplay works, do you connect your mind to a game machine or what?
      Like Sandman said, there's no special hardware, just the player and the console. While the exact details of the gameplay aren't set in stone, from what I understand it's going to be a real-time RPG. You pick up new skills as you go, but the defining factor through the whole game is your Lucidity meter. If you're in a dream and you go too long without reality checking/stabilizing, it'll go down and you'll lose access to many of your offensive powers, and the dream will become blurry and unstable and potentially collapse.

      It's true, though, that each member has a slightly different game in mind, which is exactly why "idea people" still remain invaluable. We're constantly presented with new ideas from our members, and we're hoping that we can take all the best ones and make an amazing game.

    4. #504
      Beginner Miguelinileugim's Avatar
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      Quote Originally Posted by TheOneirologist View Post
      Like Sandman said, there's no special hardware, just the player and the console. While the exact details of the gameplay aren't set in stone, from what I understand it's going to be a real-time RPG. You pick up new skills as you go, but the defining factor through the whole game is your Lucidity meter. If you're in a dream and you go too long without reality checking/stabilizing, it'll go down and you'll lose access to many of your offensive powers, and the dream will become blurry and unstable and potentially collapse.

      It's true, though, that each member has a slightly different game in mind, which is exactly why "idea people" still remain invaluable. We're constantly presented with new ideas from our members, and we're hoping that we can take all the best ones and make an amazing game.
      (Even more confused) So, we're speaking of a real game, that is, with software inside hardware played by real people without requiring any actual lucid dreaming skills right?

    5. #505
      I'm just resting my eyes The Sandman's Avatar
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      Miguel,

      Sorry for any confusion. You are correct--imagine playing an X-box, or Playstation. That is our intention. It is a video game played on a console. You do not have to have any lucid dreaming skills. Hopefully, the game will help you become lucid.

      @ TheOneirologist:

      As usual, thank you for your input.
      Sweet dreams and roses on your pillow.

    6. #506
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      I have an idea for some parts, make random objects be randomly generated someplaces so it has more of a "dreamy"feel
      kurlie and Ksero like this.

    7. #507
      Beginner Miguelinileugim's Avatar
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      And characters if course! Even more, make the game as inconsistent and unintuitive as you can in a creative way

      P.S: I had a couple more ideas, but before that, what's the genre of the game?
      Have a beautiful dream [x], Have long dream [x], Learn to WILD [x], Summon a dream character [x], Try flying and telekinesis [x], Master CAT [x], Prevent blackouts [x], Fully control dreams [x], Teleport [x], Get trapped [x], Weather control [x], Do art [x], Swap protagonist [x], Have "fun" [x], Beat nightmares forever [x], Become a GOD by default [x], Find Sara [x], Get something useful out of LD [x], Experience continuity [ ], Listen to the best music ever [ ],

    8. #508
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      Yeah I have an idea for a lucid dreaming game.

      First you would have to have the character achieve a lucid dream, which should be a game of like hitting a square button at the certain time type of thing. Once you get the character in, you need to achieve certain goals to earn time to stay in the dream. The longer you stay in the dream, the more goals you have achieved and the amount of points you have earned. So basically the point of the game is to stay in the dream as long as possible by achieving certain goals which is the main fun part of the game for time to stay.

      The certain goals to achieve could be: "Find this guy on the map and fight him" for 3:05 minutes added to your lucid dream. Another example could be, chase a car and crash into it till it explodes for 2:00 minutes added to your lucid dream.

    9. #509
      I'm just resting my eyes The Sandman's Avatar
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      Quote Originally Posted by Tasca View Post
      I have an idea for some parts, make random objects be randomly generated some places so it has more of a "dreamy"feel
      Good idea Tasca. We've discussed this idea, or at least some mutation of it. This is the kind of idea I am most interested in.

      Quote Originally Posted by Miguelinileugim View Post
      And characters if course! Even more, make the game as inconsistent and unintuitive as you can in a creative way

      P.S: I had a couple more ideas, but before that, what's the genre of the game?
      Yes, we have ideas for making the game abstract and inconsistent. Much of the game will be RPG and fighting, but we have a lot of freedom with regard to style.

      As usual, we appreciate ideas and interest from any and all.

      Quote Originally Posted by elucid View Post
      Yeah I have an idea for a lucid dreaming game.

      First you would have to have the character achieve a lucid dream, which should be a game of like hitting a square button at the certain time type of thing. Once you get the character in, you need to achieve certain goals to earn time to stay in the dream. The longer you stay in the dream, the more goals you have achieved and the amount of points you have earned. So basically the point of the game is to stay in the dream as long as possible by achieving certain goals which is the main fun part of the game for time to stay.

      The certain goals to achieve could be: "Find this guy on the map and fight him" for 3:05 minutes added to your lucid dream. Another example could be, chase a car and crash into it till it explodes for 2:00 minutes added to your lucid dream.
      elucid,

      We are including this basic idea. We haven't really discussed a set amount of time that would be added to a lucid dream, and we don't have goals exactly the way you have described them like a TOTM or something, but the player will be able to extend lucidity, and there is a method to do so.

      I don't want to tell everyone we've already thought of every single idea that is ever brought up, but many of them are iterations of the same idea. The random nature of dreams is an idea that is over-ripe, and surely we should include examples of this to achieve a dreamy feel. Still, I enjoy different people's take on the idea, and appreciate your contribution.
      Last edited by The Sandman; 01-13-2013 at 08:24 AM.
      Sweet dreams and roses on your pillow.

    10. #510
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      Wow this seems like an amazing idea. This is truly genius. Iso's and Binaural beats would definately help as when I go to sleep using them it will trigger memories of lucid dreaming. Just as a ballpark estimate, what stage of development is this in? Is it still theoretical or are there already programmers on board or what?

      Also on a side note, I saw someone post this quote

      "Great people talk about ideas. Average people talk about things. Small people talk about other people."

      —Eleanor Roosevelt

      Isn't it kinda hypocritical, as she is talking about other people?
      The Sandman likes this.

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      Have my first Lucid Dream [X] Become adept at stabilising dreams [] Change my dream environment [] Summoning [X] Telekinesis [] Hear a joke from a DC [] Ride a dragon, then jump off from a great height [] Swim [] Drive [] Eat []

    11. #511
      I'm just resting my eyes The Sandman's Avatar
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      Kurlie,

      I'm glad you like this idea. We have programmers on board, yes, though we are working on a fund-raiser game right now, excepting the writing team. They are still working on script for our primary game.

      The quote is a good one; I'm quite familiar with it. As for it being hypocritical, consider that Eleanor's quote is ideological.

      Thanks again for your interest in the game.
      Sweet dreams and roses on your pillow.

    12. #512
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      Oh man oh man, do I love this idea.

      It could be that the lucidity is constantly draining, but you have to interact with different objects to keep it up (i.e. flipping light switches to ensure that you're still dreaming). It would be akin to "powering up" or getting more health.

      That'd give a winding clock and sort of add an element of speed/pressure to the game, and sometimes the "power up stations" whatever they might be would be fairly far apart and take a while to get there.

      Also going to sleep in the dream could enter into a bonus world of super abstract meta dreaming.

      Yes. I want this game.
      Float tanks, heard of them? If not, you should. I work with them and they offer one of the most relaxing environments possible.
      www.floattanksolutions.com - this site has a great blog about floating, with posts from leading researchers in the field.
      www.floattankinfo.com - this is a more general info site we're working on to spread the gospel of floatation therapy.
      Check them out!

    13. #513
      I'm just resting my eyes The Sandman's Avatar
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      whatis,

      I'm glad you like the game idea. I'm sure you'll like it when it is done as well.
      Sweet dreams and roses on your pillow.

    14. #514
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      I just recently stumbled on this thread. It sounds neat!

      So you want to make a game like....NiGHTS or LSD, based on the concept of LDing?
      “For one priceless moment in the whole history of man, all of the people on this earth are truly one."




      "Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you."

    15. #515
      I'm just resting my eyes The Sandman's Avatar
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      Quote Originally Posted by PostScript99 View Post
      I just recently stumbled on this thread. It sounds neat!

      So you want to make a game like....NiGHTS or LSD, based on the concept of LDing?
      Very glad you like the idea PS99. As for the games, I hope another team member chimes in.
      Sweet dreams and roses on your pillow.

    16. #516
      He Who Needs a New Title TheOneirologist's Avatar
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      In its current stage, the game is planned to be a kind of adventure RPG in which one of the key elements of gameplay is keeping your player lucid in a dream, or, if you are not already, becoming lucid by recognizing flaws in the world. As you progress through more and more dreams and discover your purpose in the dream world, you learn new abilities common to lucid dreaming such as flight and control of the elements. I'll admit I've never played NiGHTS or LSD, but hopefully that clarifies a bit on what the game will be like.

      whatis, there is in fact already plans to make a lucidity gauge in a manner quite similar to what you've suggested. According to what we have now, the lucidity bar will accompany your health, and you'll periodically have to RC/stabilize to prevent it from going down too far and causing you to weaken.
      The Sandman likes this.

    17. #517
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      this would be a goddamn nice project if it gets finished
      I would like to be a tester if possible... What are requirements?

    18. #518
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      Cool idea everyone! You should make it in Unity, or something simple like RPGmaker. I could make an RPGmaker Lucid game in no time if I had to haha.

      Make sure it has lots of subliminal stuffs.

      ~Raven

    19. #519
      Member Waterknight's Avatar
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      Have you considered a kickstarter campaign to raise money? Those are becoming really big now.
      The Sandman likes this.
      I accept that my reality is always a dream so if something changes I know I'm right.

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    20. #520
      I'm just resting my eyes The Sandman's Avatar
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      Quote Originally Posted by Lucidit View Post
      this would be a goddamn nice project if it gets finished
      I would like to be a tester if possible... What are requirements?
      There is a link in my signature that leads to a page where you can apply. We'd be happy to have you as a tester.


      Quote Originally Posted by RavenOfShadow View Post
      Cool idea everyone! You should make it in Unity, or something simple like RPGmaker. I could make an RPGmaker Lucid game in no time if I had to haha.

      Make sure it has lots of subliminal stuffs.

      ~Raven
      As for me, I'm with you on the subliminals, and binaural beats.


      Quote Originally Posted by Waterknight View Post
      Have you considered a kickstarter campaign to raise money? Those are becoming really big now.
      We have considered a kickstarter campaign, but we appreciate your consideration to our cause. We thought we might wait until we have a bit more to show investors before we pursue that avenue. Good idea Waternight.
      Sweet dreams and roses on your pillow.

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      I applied on the website. I'm a c++ programmer and I made a very simple platformer with Bullet and OGRE last year. If I can be of any use, I'll be happy to help.

    22. #522
      Cam
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      I often lose my intent to LD while trying to remain awake during the 30 minutes of my WBTB attempts and I normally end up playing (non-LD related) games on my iPhone. Then an idea occurred to me: Why not make a game that heavily involved lucid dreaming so I could do something that interested me but keep my focus on the act of lucid dreaming? Hence I am here. I am an artist, graphic designer, and game designer studying at UCF for a bachelors in Digital Media: Game Design. Clearly there is an interest for a video-game since this thread has been around awhile. If anyone is looking for a designer or artist I am your man. I have studied game theory and design for years and I know what makes a good game and what does not and I have an immense passion for game design, so much so-as I said earlier-I am studying to become a professional in the gaming industry.

      I have some of my own ideas and perhaps I could make something on my own but I am weak in the coding side as my focus and passion is on the art, design, story, and mechanics of a game. If anybody needs someone like me in their projects shoot me a line. I have a short story I am finishing up and a concept sketch of the main character I could show as an example of my work I'll be finished with towards the end of the week.

    23. #523
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      Quote Originally Posted by Emiluren View Post
      I applied on the website. I'm a c++ programmer and I made a very simple platformer with Bullet and OGRE last year. If I can be of any use, I'll be happy to help.
      Thanks for applying! Your experience with those SDKs is quite essential. We'll be in touch.


      Quote Originally Posted by Cam View Post
      I have some of my own ideas and perhaps I could make something on my own but I am weak in the coding side as my focus and passion is on the art, design, story, and mechanics of a game. If anybody needs someone like me in their projects shoot me a line.
      You are welcome to apply. We'd love to have you in the ASEA community. A link is in my signature.
      Last edited by Micahmic; 05-28-2013 at 12:19 PM.

    24. #524
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      Hi again, I applied, but I haven't received aswer in a while so I want to make sure did u got my application or no?

    25. #525
      I'm just resting my eyes The Sandman's Avatar
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      @Emiluren: We'll look at your app and I'll be in touch with you. You sound like a great add.
      @Cam: please apply. If you already have, I'm going to look at the apps today. We need good people!
      @Lucidit: I'll shoot you an e-mail. I believe I responded some time ago, but no mattter.
      Sweet dreams and roses on your pillow.

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