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    1. Doctor Who and the Amusement Park

      by , 05-16-2013 at 05:56 AM
      1-16-2011 -- Will try to remember more of start if I can. First part I can remember at the moment is that I am with the 10th Doctor, and we're on a highway in England. Drivers have been getting killed, and we're trying to figure out how and why and what is happening. We've just come across one woman who looks like Margaret Thatcher, and she's dying, not dead yet, but she is in the last few seconds. The Doctor sees a slight white spot on her face, almost like the red dot of a laser sight, and suddenly she is dead.

      We're almost following a sort of list of the people who are going to die. We've been told ahead of time, but we can't really do anything about it. We just know who, right in their last few seconds. We continue on, splitting up a bit. I suddenly find myself near another woman who is dying, and I am trying to position myself so that I can attempt to block the little white dot, yet I don't want it to get me, either. This time the woman is dying, but it is a very slow process. I'm trying to think of any way to help her or save her, but nothing comes to mind.

      She is just laying there, having a slightly hard time breathing, barely able to mutter anything, getting closer and closer to death. It takes her about 15 minutes to die, with nothing happening the entire time, except her laboured breathing. Then she finally passes, and I gently close her eyes. In the back of my mind, I'm thinking that this episode has now officially been padded to make it a two-parter, because 15 minutes of watching a person barely breath while nothing happens is very boring television.

      The Doctor and I continue on, and we've soon moved into a sort of a wilderness area. The Doctor has been talking to some people, and somehow teleports away to another place, saying he'll be back, and asking us to see what we can find here. I find myself looking at some scruffy guys standing around talking, and one of them is using the Doctor's sonic screwdriver. I know I also have my own version of the sonic screwdriver, but I don't know any of these people, and I don't think they trust me much, even though I came with the Doctor.

      The guy who seems to be in charge of things says to follow him, and starts walking down the path. He seems to think we might be followed or something, so he is doing things like randomly change directions, or double back on his own path, or loop around in odd patterns, but since the area is a wide-open meadow, I don't get why. Anybody watching could see everything he does, anyway. But we all follow the same odd path, and I'm telling myself unlikely as it seems, there might be something I can't see which causes him to act this way.

      He leads us for a bit, and eventually we come to what seems to be an old, beat up, abandoned computer lab. There are maybe 20 or 30 tables with twice as many computers sat on them. The cases have been torn open, they are being salvaged for parts, and there is no electricity in this place, anyway. The guy starts messing with some of the wires in one of the computers, and is talking about what a great engineer he is, and he manages to make a small bit of land (perhaps about an acre) tear out of the ground and float maybe 50 feet into the air for a couple of seconds before it drops back down. But that's all he can do with it.

      A second group calls out that they have managed to do the same thing, and proudly cause another small bit of land to rise for a few seconds. But again, they cannot make anything else happen. I ask "What if you both concentrate on the same plot at the same time? Maybe either the concentration of power or the conflict of the two separate forces will change something?" The engineer dude that has been in charge points me at another of the cases, and urges me to tear in and try my idea. "Um ... I'm afraid I'm more of a software guy, myself," I tell him. "I know nothing of wiring and engineering." He's utterly disgusted with me, and writes me off as a total loss.

      So we've been here for a little while, and he suddenly asks where some girl is, just as she walks into the area. As she enters she has a different name (that I can't remember) than she does later in the dream. Something about the timing of wondering about her right as she shows up worries me, but I ignore it.

      The guy pulls out a map, and begins to lead us on a path to the east. We're walking along, and somehow I now have the map, and we're following the others, but I'm getting a little bit behind. As I do, the girl glances at the map, and glances around the area, and asks "What's missing?" I look, and can't see anything missing. She asks again "What's missing?" like it is a vitally important question, so I start looking around. To the south, I see vaguely medieval looking buildings. I compare them to the map, and the rough forms match up with the map pretty well. Further east, where the others have continued on, goes off the end of the map, but nothing is missing, it is just off the scope of the area the map covers. Then I look to the north.

      There is a bit of a fenced in area, where it is hard to see what is inside, but when I look on the map, it doesn't show anything there. That's what's missing. We find a gap in the fence, and push our way through. I find myself looking at a very small and very rickety corkscrew roller coaster. It's like a kids version of a coaster, with a smaller coaster train that only little kids could fit into, and at the highest points, it doesn't get more than 20 or 25 feet in the air. And yet it is a real corkscrew coaster, with three or four inversions visible around the place. And it is very old and half off the tracks, and very broken down.

      As I try to walk through the area, I see the corkscrew track is interwoven with some kind of flying mouse ride of about the same scale, with individual cars rather than trains on the track. Somehow these things are still running, but very slowly. I am trying to walk through the area, while dodging the vehicles. With the flying mouse, it is easy, but the corkscrew trains are much harder, and the space is so limited. At one point I misjudge things, and get hit by one of the corkscrew trains, but it is running so slowly and weakly, that nothing happens except it causes the train to stop.

      There doesn't seem to be anything else to discover in this small section, so the girl and I head a little further north, ducking out of this wooden-fenced area, and then finding a way to enter the next fenced area, which is surrounded by the easy to see through chain link fence. As we're looking in, we find ourselves looking at what seems to be a carnival set-up. The kinds of rides you carry on the back of a truck, small booths to sell cotton candy and the like, carnival stuff. The girl is really excited, and goes running inside. I follow just slightly slower, and lose sight of her.

      Unfortunately, I only get a few yards in, when a gang of toughs start to show themselves. They are quietly ranting and raving about how bad their universe is, how everything is falling apart, and how the world is coming to an end. And they are very firm about the fact that it is all Michael Eisner's fault, with what he did to Disney. And since he's an American, and I'm an American, they are going to take it out on me. They advance on me, and I'm trying to back away, but they've got me surrounded. They are trying to stick me with needles and drug me, and I feel the pricks as they succeed.

      I'm desperately trying to get away, and manage to stumble back out of the section, but they keep following me, and I am getting more and more dizzy, and am starting to fall to the ground. The girl is back, but the others are ignoring her, and she is just standing over me, leering. I start calling out for her help, just calling her name a few times, but she does nothing but grin at me. I'm just crying out "Pepper ... Pepper ... Pepper ...." as I pass out ... and wake up.