One guy telling another a story, talking about certain things he'd been taught to believe about people in the city. "Were they right?" "No, it was Inanna." (Meaning a festival.) "Everyone was pretty much partying." A guy enters an underground medieval fantasy city, and quickly manages to get himself suspected of thievery by the blacksmith's daughter who marches him over to the jail. The jailer takes him off her hands, then tells him confidentially that actually, he's got a job in mind and could use the help of a more experienced burglar, if the stranger's up for it. The word 'bokor' written backwards as a spell. An old text adventure game's been converted into a movie, and it starts off with this adventurer falling out of his spaceship - which is an in-joke for the players, about how if you typed the least thing wrong you'd get the character killed in a variety of creative ways, and most people managed to die at least once with their first command, just trying to walk out of the spaceship. A guy's giving a friend a pair of gold gloves with protective octagonal symbols on the back. He's been concerned for a while - the friend receiving the gloves holds some important, inherited religious rank which requires him to handle a ceremonial weapon on certain occasions, and he's meant to take good care of his hands because of that. But lately he's been getting careless, particularly when sparring with someone, allowing them to go too far.
I've been blamed for a crime I didn't commit, and if I'm going to avoid being staked, I have to find something before dawn. I thought I knew where it was, but I was wrong. Dawn has come - - but I've managed to buy myself a little extra time. Same setting, new backstory: this is all a game. Someone on the staff by the entrance, without realizing it, let slip the location of my final goal. But in order to reach that goal, I need an intermediate piece of the puzzle, a Bible. I find it - it's not an actual Bible but a book of many different passages, one of which looks like a Bible quote, and a few words are written in red, reminding me of one of St. Germain's codes. It's in Swedish. I head back to my room to translate it, but I lose the passage and can't find it again, and flipping through the pages, I find - - a family tree representing the Baratheon family with stag symbolism, with a crown for Joffrey. I'm Jaime, sitting in a pit of a jail cell as I turn the pages, with the Starks looking down on me, and one of them suggests in an almost sympathetic tone that I've lived long enough. So many days down, so many more to go.
There's this rich and powerful old woman who sends her goons to fetch me and Julie. One of the guys working for her warned me that she's got a thing against shapeshifters like us, and I'm pretty sure we're in danger but Julie's already gone with them. She's not entirely right in the head, off in her own world most of the time, so I don't know if she can read the atmosphere, realize there's a problem here. When we get to the old woman's place, she's lying on a bed with more goons in black suits around her, but she stands up to greet us. There's a line of tiles in the floor inlaid with zodiac designs leading from the door to her bed, and it's important for ceremonial reasons to step only on that path, like the old woman does; but me and Julie just walk naturally, sometimes on and sometimes off the tiles. The old woman makes casual conversation as we approach, pleasantries, and I worry again whether Julie will be able to recognize this as a dangerous situation, but when I look over at her, Julie's got a knife in her hand. She looks happy.
I'm traveling, spending the night in an old stone tower. Thranduil's standing watch out in the woods, I can see him through the window. The rain's coming down pretty hard, much harder than it was during my watch and I'm still trying to warm up, sitting up brewing something hot to drink. I'd like to call him back inside, let him stand watch from the window instead, but I know he wouldn't. Everyone's still on edge about that Balrog. I hear voices at the bottom of the tower, one of the Men with us calling to Thranduil, telling him to quit haring off on his own like that. I can't see where Thranduil's gone, but the two Men who'd been guarding the door are looking around the edge of the woods. Then a leather wing covers the window for a moment and blocks my view, something flapping around the tower carrying a rider, and I shout to the others to wake up. (Woke up. Back to sleep.) I'm sitting at a bar drinking something green in a shot glass, when iron handcuffs are snapped around my wrists. Some crime has been committed, something which I'd planned to do. I didn't go through with it, though. I'm innocent. But it's still my fault that someone else carried out my plan, and I'm willing to take the punishment.
A setting that looks like it's based on ancient China. I'm about to transport a prisoner, a high-ranking woman, but the focus of the dream is on the people I ran into guarding her cell, two men I'd known during what I think of as 'the bloodstained war.' The dream moves into a flashback to the war: I was some kind of government official, something to do with money. It kept me out of the fighting at a time when most men my age were soldiers, and I was conflicted about that, especially since my job required me to work closely with the military. Those two men guarding the cell had been soldiers who briefly acted as my guards while I was traveling through a dangerous area. During this flashback, we met a priest who I'd kept in contact with since, and I'm thinking about the major contrast between how earnest and naive he was then and how cynical he grew to be. (I woke up. I went back to sleep for one more hour.) Modern western setting, I'm playing the role of some teenage guy. I'd gone back to my hometown by the sea, thought I was just passing through but got into some kind of trouble and wound up stuck working as a camp counselor as some kind of community service. I'd resented it, wanted nothing more than to get out of town, but as I stuck around I've wound up being a lot fonder of the place than I expected, like some kind of cheesy family movie plot. Also my ex-girlfriend is working at the camp and maybe isn't an ex- anymore. And this is the last day of camp. So I'm in a good mood as I'm riding my bike back to camp after running an errand in town, getting stuff for the ice cream party at the cabin tonight, looking around at the streets and remembering dumb kid pranks and rivalries and shortcuts around here, when I happen across an octopus in the middle of the road. It's still alive, though it doesn't look too good, it's not moving much. We're just above the beach here, so I scoop it up and return it to the water, and it perks right up - and immediately crawls right back out of the water to cling to a rock. But at least it's not in the road anymore, and it can get back to the water if it wants. It left burns on my arm, like a jellyfish, which I think of as the normal result of picking up an octopus. When I get back to camp my maybe-not-an-ex sees the burns and goes "oh, you didn't," and yes, letting myself get burned was dumb, but what else was I supposed to do?