• Lucid Dreaming - Dream Views




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    1. Breaking wings and a game in a field

      by , 01-30-2015 at 10:30 PM
      A woman's feeling every bone in her wings break in half, one at a time, methodically, starting at the tips and working their way up. This isn't happening now - it's a memory. I'm not even sure it was originally her memory - this woman doesn't have wings now and I don't know if she ever did. But she's feeling the pain of it as if it were happening to her now.

      She's strapped to a chair, and a man in a suit has just taken his hand away from the top of her head, ending her experience of that memory. He didn't get the reaction he wanted. He says something to the effect of "I was saving this for a reward, but-" and puts his hand on her head again.

      This time she sees a memory of Constantine strapped to that same chair, from the perspective of a woman speaking to him. The woman runs her finger under his jaw - he makes a joke about how he would've shaved, but there's this whole held prisoner thing. Although I'm in third person throughout this dream, and although visually, I'm seeing this particular image from the perspective of that woman speaking, same as the woman in the chair is, nonetheless I feel the sensation of her finger on my/his jaw, unusually vividly tactile.

      The man in the suit takes his hand away again. From what he's saying now, I get the impression that the woman strapped to the chair loves Constantine, and that this man and the group he's with are using that to groom her to kill him.

      (Woke up. Back to sleep.)

      At a school, two boys close to graduation are lying in a field, watching a group of underclassmen playing some sport nearby. There's an underclassman in that game who one of them sort of took under his wing, and now the kid's developed a crush on him. The other boy is saying, great, take him home, get him "thoroughly raunched." The first boy takes this as a joke, says that he's not interested in anyone else, and kisses his throat. The other boy goes distant and pulls away. He resents emotional attachment - the first boy hasn't figured that out yet, but he will.

      Updated 01-30-2015 at 10:35 PM by 64691

      Categories
      non-lucid
    2. A ghost story, no life is cheap, a tango

      by , 01-25-2015 at 12:04 AM
      I'm being told a story. There's a man, a shapeshifter who can seem to be anyone, but when he smiles you see the shards of glass filling his mouth, grotesquely. I see the moment he'd died, falling from a horse and landing on a glass bottle full of something he'd been carrying, shattering it.

      The story shifts to the woman he'd loved when he was alive. She was called a witch, and a mob took her and chained her to a tree in the forest, with a circle of some kind of wooden pegs placed in the ground to prevent the body from leaving that spot after death. Her body's left there without her head. I 'hear' the body briefly feel a dim sort of awareness of the presence of something familiar and loved nearby.

      Over time, the body comes loose from the chains as it decomposes, sinks into the ground and is covered by - I hear the word 'loam', but I'm seeing moss growing over the body. The arms separate from the rest and hang from the chains. At one point, a horse that had belonged to her while she was alive comes to the tree and noses at those decaying arms, and they reach out and pat it. At another time, the body rises up from the ground and seems to dance, with those arms dancing along as if they were still attached - slightly altering how my vision works, I can see dark strings which would be invisible, manipulating the body like a puppet. That man with the mouth full of glass shards is pulling the strings.

      Later, a scene in which I'm using Mephisto as a pseudonym.

      (Woke up. Back to sleep.)

      On a ship after some incident in which several of the crew died, the captain came to me privately to ask a question. He's under the mistaken impression that I can see the future. I don't see the future, I just have more memories to draw on to recognize old patterns playing out again. The captain asks, essentially, whether any of those who died were important - he uses the word 'cheap.' I say to him, "No life is cheap." He acknowledges that this was poor phrasing, but "I need to know-"

      As he speaks, I see a go board. The point is made that certain moves will have a drastic impact on the outcome of the game, and others won't. The captain needs to know if any of the people we lost would have been necessary for this journey to succeed, in ways he can't foresee himself.

      (Woke up. Back to sleep.)

      I'm looking at paintings hanging on a wall, a series mostly depicting figures of the zodiac, with one in the center of a man labeled Dream.

      I'm meeting with a man named Snow who'd initially tried to conceal his identity from me. He's disappointed to find I recognized him immediately. The persona he'd put on for me was this sort of affable type; the real Snow is - well, he gives the impression of being intimidating but I'm not personally intimidated, I'm just enjoying watching how complete his transformation is.

      The majority of the scene after that reveal consists of a tango, during which he leads - which is different, but I find I have no difficulty following. Great fun. He's proposing some kind of deal - there's something about him recognizing the way I've been challenging myself, and how working for him would be beneficial for both of us, something about working for a greater cause, a sense of direction - but when the tango's over and he wants an answer, I just start laughing. Man, have you got the wrong guy. I'm thoroughly enjoying every aspect of his presentation - the intimidating attitude, the seriousness of the deal he's proposing, the song and dance, his whole look - it's all incredibly appealing, but I have no intention of taking it seriously.

      Updated 01-25-2015 at 12:08 AM by 64691

      Categories
      non-lucid
    3. A phonograph played too loud

      by , 01-21-2015 at 09:56 PM
      A concerned-looking woman and a businesslike man are checking in on a man who's recently been dug up from a grave - not his original one; someone else had decided to lock him up for a while. They'd been able to find him and retrieve him, but he'd needed some time to recover. The man he's staying with stops them at the door and says, "I don't know if he's ready for this yet." The businesslike man says something to the effect of "ready or not" and comes inside anyway. It's very pleasant inside - an open plan, wood paneling, lots of plants, dim lights with a slightly orange tint. There's a phonograph playing an old string quartet at a ridiculously loud volume. This is a modern setting, so the phonograph and the choice of music indicate the man who'd been buried is trying to calm himself down by turning to things from his past. The volume, as if he's trying to drown something out, implies it's not going well.

      The man who'd tried to stop them at the door backs up so he's sort of standing guard in front of the door to the bedroom, but before the guests can force the issue, the man who'd been buried comes out on his own. Superficially looking completely recovered, friendly and open, neatly and formally dressed as usual - though as a disembodied observer, my first thought on seeing him was along the lines of, Was my hair really that short? What was wrong with me? Anyway, though he seems composed, he gives me the impression that it's just an act - that he's trying too hard to be his usual self.

      The guests are surprised, wary, to see him seemingly doing so well, and he explains to them that so often when he's gone into the ground, he'd miss out on years, decades, centuries, and he'd expected the same thing to happen again. "Tonight I am an immortal," he says, by which he means the experience of having 'died' and returned without having missed anything, with his old life and identity still in place, "and I intend to remain that way. So I've had to squash some of my plans." The implication is that he'd spent his time buried coming up with revenge fantasies - but since it turns out he's only missed a few days, he's not going to destroy the identity and life he's constructed here just to carry that out.
    4. Fragments

      by , 01-19-2015 at 10:57 PM
      I'm looking at a man lying on the floor, bound in ropes, while a woman talks to me about him. He doesn't have a shirt and the ropes are cutting into his skin, I can smell blood, though he's otherwise unhurt. I can't see his face. The woman's saying, "We would walk a (something) of this guy. (Something long) lest he move-" I'm thinking that this situation reminds me of something I did under Charlemagne's rule.

      FK, catching up with Janette. She's shocked to learn I haven't turned anyone since we separated in 1683 - it's been a century or two since then. She finds it impossible to imagine spending all that time without your own kind.

      On the subject of writing, the man I'm speaking with is arguing that using a gateway to hell as a plot device is trite. The gateway to hell should be the book itself, not a device.

      Walking aimlessly down the halls of the McKittrick Hotel, I was considering passing the time at Hecate's replica bar - she'll be out for a while yet but it's always possible someone interesting will stop in. But I heard the beautiful sound of a piano coming from the room just beyond the bar's entrance, and followed it, and met a classical composer who I could not convince to give me his name.

      I'm trying to hold a conversation with a giant. He's holding an ax, the blade of which is currently buried in the roof of a building, and there are a few terrified people running away - they're being very loud and making it difficult for me to continue our conversation. But the giant's just thanked me for something, and I respond in disbelief, "You thanked a jinxed magician." That's something you shouldn't do, very bad luck.
    5. A princess's self-sacrifice, an angel in chains

      by , 12-27-2014 at 09:12 PM
      I'm disembodied and watching this woman who I think of as "the princess." She's standing on a cliff at night, looking out into the distance - I'm facing the opposite direction, and I wonder what she can see out there; she seems to be looking at something specific. She's with this big buff friend/guard. I'm hearing music, though I'm aware the music isn't part of the scene on the cliff that I'm watching. A mezzo-soprano singing, starting with a line that reminds me of the start of the Commendatore's song - "Don Giovanni! A cenar teco m'invitasti" - very similar sequence of notes, but in no language I recognize. The princess has come here to make some kind of self-sacrifice.

      As I watch, this dark grey crystal-like structure forms on her right temple, up into her hairline. Smaller, similar structures appear elsewhere on her bare skin where it's visible, but they quickly fade away - I think of snow landing on the skin and instantly melting. But the larger ones on her temple stay. The princess sways as if she's about to pass out, and her friend/guard catches her, but she's all right after just a moment. Her friend finds this scene, her actions, incredibly painful. So do I. I admire her.

      Those 'crystals' are things of the same nature I am - they're alive, in a sense, or similar enough to life; they're not capable of complex communication like I am, but they have awareness of a sort. And the princess has willingly made herself their host. Though she and her friend see this as self-sacrifice, I'd call it more of a deal. There's something that she wanted, and this will give her the power to see it accomplished - but she's giving up something too.

      (Woke up. Back to sleep.)

      Skyping with Julie, who turns out to live only an hour or two away, and feeling foolish for not reaching out to her before.

      A scene involving using a spinning wheel for what both is and isn't the first time, having Rumpelstiltskin's mental associations but without actually being him in this scene; finding it soothing to watch the wheel spin.

      (Woke up. Back to sleep.)

      There was this angel who'd taken on physical form to help me, and when we were done I betrayed it, sold it or traded it to this woman. Now I've gone to see her, and I'm seeing what she's done with the angel. It's chained up against a wall, its feet off the ground, and its severed wings on display above its head. When it sees me, it puts its head against the wall and says without looking at me, "You're safe now, brother. I can't be out." By which it means it has no intention of trying to get free of its chains. Now that its wings have been removed, it's fallen; it doesn't want to see what would happen without the chains to impose some restraint.
    6. A variety of doors

      by , 12-23-2014 at 09:07 PM
      As Hemlock Grove's Roman, me and Peter have just entered this old abandoned tower, and I'm showing off some of the tricks I've picked up since the last time we saw each other. I turn myself into a cloud of bats, thinking of this as something I'd learned from that one previous dream, and I come out of it high on the wall, looking down at Peter watching me, able to hold myself up against the vertical wall just by gripping with my hands - it's not completely effortless, but it's still easy. It's a rush. I'm having so much fun showing off with Peter, I want to laugh. This makes me start thinking something about connections with people, and then there's a memory gap.

      The next scene I remember is in a different part of the same building, the memory gap only lasted for about one or two changes of scene. I'd climbed up into the metal rafters and I've been heading up in a spiral, and I've just come across a closed door; but I'm not playing around anymore, I'm in a hurry, either chasing or being chased by something. The door has no handle on this side, so I hammer on it and shout, "Open the door. Open the door, mom!" (I was thinking of someone specific by 'mom', but whoever she was, it wasn't my IRL mother or the mother of the character I'd started the scene as - I'm not sure I'm still playing his role by this point.) Door still doesn't open, and I'm not surprised. I step back and look at it. There's no way to open it from this side, just a keyhole big enough to look through - I can see some light through it, and I have the feeling I'm meant to look through it, and that thought pisses me off. I grip the side of the door, forcing my fingers into the gap between the door and the frame, and I wrench it open.

      The other side of the door leads to somewhere else completely, unconnected to the building I was just in. It's incredibly vivid, nothing like the dream I'd been having up until this point - which hadn't seemed un-vivid in any way, but I'm thinking of this as a completely different way of seeing things. I'm in a stone hallway, brownish-yellowish stones, filled with many doors, all of them wooden, arched, narrow, dull red. I still have that sense of being in a hurry, and I immediately go to open the first door to my left. But as I do, I hear a woman's voice - the mother I'd referred to before - shouting this strangled "No!" and I hear the sound of a door closing, and footsteps in a hurry. And then I'm awake.

      (Really awake, none of the usual transition, just footsteps and "No!" and suddenly in my bed with my eyes open. Was convinced I'd been woken up by the actual front door and actual footsteps - which is not unusual, I sleep while other people are up - but no, just the dream. Back to sleep.)

      As Constantine (rhymes with turpentine), I've been in a police interrogation room for a while now when they let in this elegant older woman to see me, calling her "Mrs. Constantine." She's supposed to be my mother, which is a lie of course, my mother being long dead, but I instantly play along with the act. Memory gap, and then I'm being put in a holding cell, and I try to convince someone I pass along the way to have the police find that woman and pick her up, quick. Not sure I made myself clear, though, I'd been passing out, having a hard time staying conscious. I can see the brown smoke of her spell wrapping around me. Blacked out.

      (Woke up. Back to sleep.)

      I had a classroom scene, so I went lucid and walked out. I didn't have any particular destination in mind aside from getting out of the school, and the first door that I reached for took me into the kitchens - still meant to be part of the school. The next door I can find is a refrigerator door, and I give that a shot - no good, I open it and find food inside. I think to myself that this is probably too strong an association to bother trying again, so I remove the refrigerator from the wall. There's a white wooden door behind it. This one opens onto a satisfyingly different scene - rolling green hills and a mountain in the distance that I mentally compare to Mt. Fuji from its size and the way it dominates the landscape, though otherwise they don't look alike.

      I walk along a paved road leading towards that mountain. At one point I come across a house, and the road divides so that one path leads up a slope to that building and down again to rejoin the main road on the other side, and I'm admiring the organic shape of both the road and the house. It's a white one-story building composed of several rounded rooms, with a reddish-brown shingled roof with little spires over each rounded room. There were quite a few plants that I was admiring, and gardening tools, but I knew this was going to be too much detail for me to remember, and a lot of it didn't have any IRL comparisons I could easily make, to make it easier to remember. I focus on a couple woven baskets lying on a bench, with lids with little spires like the ones on the roof, the last thing I focus on as the path leads me back down to the main road.

      The path leads me into a town, or a small city maybe, starting in a little square with two clocks standing on black iron poles. Both of them show the same time, 3:00, with the second hand pointing down at the 6; a bell tolls, and then they both run backwards, until every hand points to the top, midnight exactly.

      The path leads on to another square, this one with a big brass bell. There are a fair number of people in the streets around me now, but I'm only paying attention to one - a man standing beneath that bell. He calls me over. He's this older man, and I mentally compare him to Mister Rogers, that sort of friendly and wise and harmless impression. His speech is slurred and very deliberate, as if he has a hard time forming English words. He says quite a few things about me heading for the mountain, and preparing for that, and he mentions K., an old IRL friend who I haven't gotten in touch with for a long time. I'm a little frustrated by knowing I'm not going to be able to remember all these details when I wake up, and I'm having a hard time picking and choosing which parts to focus on, but I hold up a hand to stop him and ask about K., ask him to clarify - is he saying I need K. with me at the mountain, that I can't do it alone? He's surprised by the question. He says, no, you can go on alone. And he compares me to "a dry martini: high in the hand, but hard to keep it." Okay, that's suitably convoluted phrasing that I'm definitely not going to remember that unless I wake up now. I choose to wake up so I can remember at least some of what he's said.
      I regret this decision almost instantly.

      Updated 12-23-2014 at 09:20 PM by 64691

      Categories
      lucid , non-lucid
    7. Unnecessary show-off, missing words

      by , 12-22-2014 at 11:03 PM
      As Rumpelstiltskin, disembodied, I'm watching a woman lead a prisoner, a teenage boy, into a dungeon. She's complaining about how tired she is of hunting people down and dragging them back here across worlds. We're standing (well, 'standing' in my case, lacking a body at the moment) in a stone hallway, at the top of a staircase blocked by a door of iron bars. She locks that door behind the prisoner, and when she leaves he just sits down right there at the top of the stairs rather than going further down. He looks very confused. I'm aware he's not the only person in the dungeon, there's several people down at the base of those stairs, some of whom I feel personally responsible for, and I wonder for a moment if they've been fed today. I sometimes forget how often my guests need to eat. Then I remind myself that right now, it's not my responsibility to keep them fed - the people who took them prisoner will take care of that, they need their hostages alive. There's someone in that dungeon I want to take back, but I've got a few other things to see to first, while I'm disembodied.

      The scene skips ahead in time - no memory gap, just a shift to the bottom of the stairs and an awareness that this is meant to be later. A guard's come to feed the prisoners, and when no one comes to the top of the stairs when he calls, he opens the door to bring the food down himself and check on the prisoners. But when he gets to the bottom of the stairs, he finds me sitting in the wooden chair in the center of the dirt floor. I'm wearing a hood that hides my face, but I always do. There's two kids beside me, royalty held hostage - one of them's my granddaughter, biologically but not officially, though she isn't aware of that and neither were the people who took her. But they should have been aware that I've always looked after her family. I wait until he's seen me, and until the look on his face shows that he knows who I am, and then I create a ball of fire in my hand. I enjoy this.

      (Woke up. Back to sleep.)

      I'm returning to a tent in a military camp in some cold, snow-covered place, and there's this man who bows to me two or three times when he sees me, obsequious manner, irritating. I hear a voice as if I'm reading a line in a book: "This was the worst of ___'s nature, he told himself - a ___ who didn't know how to ___." (The blanks aren't things that I forgot after waking up - during the dream, the voice just cut out during those words. The first blank was meant to be the name of my POV character here; the other two had no mental associations.)

      Updated 12-22-2014 at 11:06 PM by 64691

      Categories
      non-lucid
    8. A storm and a witch bottle

      by , 11-27-2014 at 08:58 PM
      I'm on a ship in a storm, approaching a whirlpool, almost certainly about to sink. None of this affects me, I'm only passing through, but I know one of the men on this ship. I talk to him, asking if he's familiar with a certain infamous pirate - I name a name. He doesn't recognize it. That's a pity - in actuality he's quite close with the woman I named, I was just trying to find out where I am in the timeline. If he doesn't recognize that name for her, that means we're so early in the timeline that she hasn't gone to sea yet. If this had just happened a little later, I could have brought her here to save him. But there's nothing I can do for him here and now. I step up onto the railing at the edge of the deck, looking for the portal in the storm.

      As Rumpelstiltskin (in name and appearance at least - mentally, I'm still halfway the version of me from that storm scene), there's a small group of men who've retrieved the witch bottle in which I was trapped for a very long time. They've retrieved it from a point in the timeline when I was still inside it, so as I'm watching them from hiding, I catch sight of that past version of me inside the bottle. He looks so incredibly young to me, though I haven't physically aged since then. It's all the emotion on his face, the fear. I focus on the pebbled skin, new to him - I realize they've taken the bottle from almost immediately after I first lost human form.

      When I realize that, I become agitated, anxious, a sort of coldness around my heart (such a strong emotion that it lasted a minute after I woke up - that hasn't happened in a while, I enjoyed that). The emotion is partially from forcibly remembering how it had felt when I'd been in that bottle myself, a sort of flashback feeling. There was something I'd been desperate to avert, but I'd been unable to do anything about it from inside that trap. But remembering isn't the only reason I'm so worked up - if I take that bottle now, there's a chance I could change how things unfold in his timeline, save his version of the person I'd wanted to save. Nothing that's happened since that time has mattered to me as much as this. But I hesitate to act - I'm terrified of how it could go wrong, of wasting this miraculous chance.

      As I follow the men with the witch bottle - I'm walking on rooftops or listening from behind stone walls, out of sight - one of them is talking. He's not the leader of their little group, but he's the one who was able to retrieve the bottle from the past. They hadn't been aiming for the bottle specifically, they'd just been trying to capture me, and time can get a bit fuzzy when you're reaching between worlds. You have to be specific. He's saying, "It's the wrong time. He has little power now." It's the present me they wanted, or at least a version of me with a few more centuries behind him than that frightened thing in the bottle.

      Updated 11-27-2014 at 09:07 PM by 64691

      Categories
      non-lucid
    9. Demons lie, Claudia, starlet, jailbreak

      by , 11-05-2014 at 08:01 PM
      A man who wore a heavy overcoat and hat to hide his appearance - though we eventually saw him out of it, and he's far from the strangest thing we've seen in this world - is currently talking to me about his trick with languages. He hears meanings, not words. And he's concerned because when we had been talking with those demons earlier, to his ears the demons were saying nothing at all. In other words, they were lying. I can't say I'm surprised.

      Lestat and Claudia have been fighting on a ship - mostly verbally, but they're fairly serious. He'd gotten angry and taken her up into the air with him, and now she's broken away and run toward the prow of the ship. She turns and looks at me, and my image of her changes - I see a human girl, long brown hair under a white cap. She mouths, "Help me, Father."

      (Woke up. Back to sleep.)

      A flashback to the 1930s or so. A movie's being rewritten to expand a starlet's part, and the leading man's being told this over the phone. He doesn't take it well. The movie's focus was on a struggle between two men, the romance subplot with the starlet's character had been relatively minor. He doesn't like people messing with the storyline just because they got a big name involved.

      In the present - which is the 1950s or so - that former actor's talking with a man in an office, someone he thinks of as a servant in some sense. The actor's blackmailing him or something similar. A knock comes at the door, and that 'servant' hurriedly puts on a black suit coat and slouches. He looks greasy - part of the act. When the person who knocked comes in, the actor does all the talking but he treats that 'servant' as his boss, deferring to him.

      (Woke up. Back to sleep.)

      Two men and a woman are trying to figure out a plan to break someone out of a guarded cell. One of those men leaves and starts stirring up a great deal of trouble - getting on the loudspeaker, taunting the guards, bringing up the security camera image that shows a guard he'd killed earlier. Now that alarms are ringing, that woman who'd been planning with him earlier manages to get to him before security does. She asks, "What are you doing?!" He hadn't told them this earlier, but he's a known criminal - his face would have given them away on the way out. So he figured it's better if he puts that to use and acts as a distraction. She's incredibly exasperated with him.
    10. Uncreatively named higher powers and an iron fence

      by , 10-22-2014 at 07:00 PM
      There's a war going on between two factions working for two different higher powers - one called the Authority, the other called the Dark Ones. At the moment, I and two other people are untying a woman from a chair, she's been held captive. She's dressed like a candy striper. One of the people helping to untie her is a woman dressed in an old nurse's uniform; the other one is a man I've been working with. I'm explaining something that this man and I recently discovered - the Authority and the Dark Ones are the same entities. They're not divided at all, it's the exact same entities appearing to us under different names, playing us against each other. It's my intention to end the war by eliminating their influence over us.

      The woman in the nurse's uniform has this look of hate as I'm talking about all this. In the end she says, "I hope you win," but it sounds like a curse. She runs out into the street and throws herself backward onto a spiked iron fence, impaling herself. The woman we'd been untying screams "Laura!", the nurse's name. People come rushing out of the building next door, calling emergency services.
    11. Unrecognized in their hometown, 7 color prison, abandoned bath house, old Victorian

      by , 10-13-2014 at 08:11 PM
      This kid of no particular gender has just gotten a lift to a particular town, saying "Here's fine," to the person who gave them a ride. They walk into a diner. As they walk up to the counter I'm thinking how feminine they look, in contrast to some previous appearance. They know the waitress, and they greet her in a familiar way; the waitress looks them over but doesn't recognize them and asks if she should know them. They say no. They're happy that she didn't recognize them even after they sort of clued her in that she should.

      As they leave the diner, they pass their father coming in. Their father doesn't recognize them either. He mistakes them for being part of some group of out-of-towners who are currently passing through, people he resents, and he complains about that to the waitress when he gets to the counter. The waitress asks if he knew that person leaving, he says no. The waitress says it looks like they knew him - they're still standing outside, looking through the window, staring at the back of his head right now.

      Outside, the kid walks past a car. The two guys in the car say something to each other about how that person's too pretty for their own safety, and needs someone to ugly them up a bit - a threat.

      (Woke up. Back to sleep.)

      There's a man I'm meant to capture - I'm holding a small box which I'm meant to store him in. He's trying to convince me to turn against the people I'm working for, the Head Office. He mentions that they put him in a 7-color-prison - a shield of a particular 'color' prevents the power used by that 'color' from passing through; a 7-color-prison would normally be considered overkill. He mentions this as part of describing to me the cruel way he was treated by the Head Office, trying to convince me that they have to be stopped. But it has the opposite effect; I believe that if he was judged so dangerous as to require a 7-color-prison, I can't trust his words. I put him in the box. His sister was watching this whole thing, but although she's upset there's nothing she can do to stop me - she's an innocent, she's got no power of her own. I hand over the box to a guy from the Head Office who's waiting outside - he's new, young, and looks afraid of the box even as he takes it.

      (Woke up. Back to sleep.)

      I've walked into a bath house. This place belongs to a group that I think of with a word that at the time I believed meant the young men of the city protected by Apollo (but the word I actually used was 'lemures,' the restless dead). It's empty and unused, and there are exposed pipes that are turning black. As I look around, I think that this explains the abandoned building next door.

      (Woke up. Back to sleep.)

      There's this kid, high school age, who set out to change himself, improve himself somehow, and I - as a disembodied voice - am asking him what his goal had been when he'd started. He'd wanted to be able to take care of his aging father. He's lost track of that along the way.

      The scene changes from a hill outdoors to a classroom - he's popular, admired. This is a recent development, one of the things he's changed about himself. But he doesn't seem happy with the people around him - he seems arrogant, he looks down on them. And he forgets to spend time with his father. I see him with his father at a small table - they joke around with each other and talk the way people who are close sometimes do, with so many in-jokes and understood references to past events that it's effectively their own language. His father doesn't mind that he's so busy. But the kid recognizes that he's lost track of his original goal, and he has to correct his course. He goes to the house that he's been using to change himself, a place that grants wishes of a sort.

      Inside the house, which is a Victorian, old and mostly empty except for portraits on the walls, he's greeted by three men. The one who talks to him is short, maybe 5 feet at the most, plain, and with curly red hair. The men ask him to stay and eat and drink himself into a coma with them again. He refuses. They say it's better than the alternative, but let him go on up the stairs. Every time he's come here to change himself, he's had to go a little deeper into this house. The first time, eating and drinking with them was enough.

      Upstairs, a creature with a helmet that hides its face and with long metal hooks for hands emerges from the wall. The kid's met this creature before too, and knows how to deal with it. There's a sequence where I see various creatures and people emerge from the wall one by one, and it's implied that the kid deals with each of them in turn, but there's no need to actually watch the process play out since this has all happened before, and how to deal with each one of them is already known. The last one to emerge from the wall is a dashing man, blonde, cheerful, sort of an Errol Flynn-type character, as if he's just stepped out of a swashbuckling flick. They've met before, and they talk for a bit. This man will go up the next set of stairs on the kid's behalf, and arrange for him to get his wish. Other people have done this for the kid before, a different person every time he's visited this place.

      My point of view switches to follow the Errol Flynn-type at this point while the kid stays downstairs. In the room at the top of the stairs is a portrait of a little girl - the kid's met her before. The two of them talk, and she emerges from the portrait. Long straight dark hair, a long white dress, and pink satin slippers with rosebuds. She quickly drops the personality that the kid would have been familiar with, and the Errol Flynn-type winds up on the floor in front of her, kissing her feet - fear, not devotion. She states that she collects "shades of the Ampha Berra family" - she opens a panel in her dress, displaying many different shades of bloodstains on the fabric underneath. The Errol Flynn-type won't survive, and she'll change the kid as he asked.
    12. Avoiding a cell, a cloud of bats, a gold mask

      by , 10-10-2014 at 11:57 PM
      (Yesterday.)

      I'm a man trying to calm a situation down so that I won't wind up in a cell. It would be for a minor charge, but my situation's complicated. There's this woman I made a deal with a long time ago - I brought her to this world ('this world' is for all intents and purposes the same as IRL), and she freed me from the curse that had locked me up back in our own world. But there's a catch - if I'm locked up in a cell even for one night, that old curse will find me again, I'll be trapped again. I think of that as her 'winning' - we help each other often but I don't like her much. I'm afraid of being trapped, but I'm also afraid because if I'm trapped I won't be able to keep up the illusion that makes me look human.

      (Today.)

      A woman and I had been standing in the middle of a road surrounded by trees, discussing something - a car comes, the driver sees us, he swerves, he crashes. I'm irritated at the interruption, but I go over to the car so I can get a meal out of this before emergency services arrives. The scene changes abruptly - one moment I'm walking towards the car, the next moment time has passed, emergency services have already come and there's a crowd of people around. The woman and I leave and transform into a cloud of bats. In all my vampire dreams this has never happened before, and I pause to enjoy the novelty and absurdity. My perception's different. The sky is a brilliant saturated blue with something shimmering about it, and the air gives me the impression of containing new angles, like unseen tunnels.

      (Woke up. Back to sleep.)

      I and a group of other people, all of us foreigners in this place, had been talking to a group of women on a small 'island' - just a heap of stones really. We're very frustrated. We're trying to get them to do something for their own good, and they're not cooperating. They end negotiations and vanish into thin air.

      Still as the POV character from that last scene, I'm walking around the grounds of some large estate on a hill, with a gated entrance visible not too far away. I'm speaking to a woman all in pale gold - everything's pale gold, her robes, her hair, her skin, the mask that she wears that covers her whole face something like a welder's mask, only revealing one eye. She has her own issues with the people from that 'island' - she's saying they're against her and her plan simply because of her mental illness. She resents them.

      I'm sitting on a wooden throne and talking to a man who's going through a bout of existential despair, and he's asking me about coping with vast spaces of time, with immortality - how do you do it? I find this hilariously awful - you're asking me?
    13. Sleep No More, fake names, time travel

      by , 08-20-2014 at 07:42 PM
      Visiting the McKittrick, I've been following the taxidermist - a bald man with sunken eyes, looks starved and intense - as he talks to a young blonde man with a heavy jaw who works for the hotel, very earnest type. When it's time for the final banquet, they meet up with two women in clothes from the Victorian era and accompany them down the stairs - but I come to realize their final scene won't be with everyone else at the banquet at all. The women dance down the stairs, floating from one bannister to the other. Standing with them on the bannisters, so close to the ceiling, I'm very aware of Hecate's influence on the floor just above us.

      (Woke up. Back to sleep.)

      I've just walked away from a room where I'd been talking to a woman. Now I'm standing in the ruins of a building, on a street where a lot of buildings have been destroyed. Nearby there's a large brown rat on top of a pile of rubble, and I have a sense of fellow feeling as I watch it. I don't really want to go out into the street - it's much too exposed - but I don't see any way around it. Once in the street, I catch sight of a woman in a white dress two or three buildings down, behind a wall of iron bars. She sees me and jumps up and down to get my attention. "Nick! It is Nicky, isn't it?" I recognize her, we're close. I (or rather my POV character here) use several different names - 'Nick' is for all intents and purposes my (POV character's) real name, but I haven't heard it for a long time, so this is something of a reunion. But I'm debating whether I want to take the time to rescue her from behind those iron bars.

      (Woke up. Back to sleep.)

      I've been walking around backstage at a sort of club in the 1930s or so after leaving the audience of a show on stage in the main room. Talking to various people, overhearing conversations by dancers. I'm just now leaving a smokey room where two men have fallen asleep. I've been looking for someone, a specific woman. There's a disaster or a tragedy that's about to occur here, and I have to find her first.

      The show in the main room ended while I was backstage, and everyone's straggling out. In the lobby, I come across a large man I remember meeting earlier. He's putting on his coat. Near the doors, his wife and daughter are waiting for him, and he introduces them to me. I recognize the daughter as the woman I was looking for - she's just a kid. I hadn't been expecting that she'd be a kid in this era. I kneel down to introduce myself to her eye to eye, using the name "Deacon Willfire" - it's the fake name I've been using here in the past, but Deacon is similar to the name I'll be using when she meets me as an adult in the future. She's very shy here, can barely look at me, but I'm aware that meeting me here will make an impression on her, and the similar names will help that memory along when we meet in the future.

      (Woke up. Back to sleep.)

      I'm in that kid's room, standing by an empty fireplace that's so large I could easily fit in it just by ducking a little - it's grabbing my attention. But I'm also talking to the kid, saying to her, "A 300-year-old vampire for an imaginary friend?" (I'm referring to myself. She thinks I'm imaginary.) "You're trouble for sure." I'm thinking about the way I'm meeting her at various times in her life out of sequence. From her perspective, proceeding through time in the usual linear fashion, I've wound up being someone she grows up knowing, someone who's been around for most of her life.
    14. Horn, hourglass, castles

      by , 05-23-2014 at 08:47 PM
      An earlier semi-lucid fragment - I'd been riding in a car someone else was driving, they took a turn much too fast and swung wildly into the next lane, and I was thinking to myself with some annoyance about how ridiculous dream driving can be sometimes.

      There's two women locked up in a circular stone room with no apparent doors and a ceiling so high it can't be seen, like a well or a small tower. I get the impression they're a couple. They're both blonde, one with darker hair and wearing purple, the other with hair so light it's almost white. Hovering around the one in purple is this sort of little glowing gold ball; she's leaning towards the other one, who's unconscious, but who starts to softly glow when that glowing ball gets close to her. They're rescued by people who break through the wall - an old woman and several people I think of as Hunters who've been doing something with a fountain in the center of the room on the other side of the wall. The old woman looks at the hovering glowing ball and calls to the Hunters. "Got one more for you - two!" she adds when she sees that the unconscious woman is also glowing. As they get both the women free, the woman lifts this fancy white horn and says to the woman in purple, "It's yours." And then she quotes a riddle or poem or something similar that led them to this horn - "With the wit, the way." Wit turns out to have been a pun on wet, something to do with that fountain in the other room, and it's those two women locked up who'd figured it out.

      (Woke up. Back to sleep.)

      There's a man trapped inside something like an enormous hourglass, tied to a chair in the bottom half. It's slowly filling with this black liquid. I'm following this from the POV of a man outside the hourglass, watching. This is something like a form of brainwashing - the man in the hourglass is on the other side of some conflict, and a serious threat, and we're turning him to our side. But as a 3rd person observer, I'm aware this is going to backfire; we seriously underestimated how insane that man was to begin with, so making him loyal to us doesn't actually mean he won't still be a threat to us.

      Still as that same character who'd been watching the hourglass, I leave the room and go to meet a woman I work with for lunch. But just before we start eating, someone bursts in and stops us - the food's been drugged, something connected to that man I'd left in the hourglass. We leave with that person who burst in, and as we walk he's saying, "We all talk about the war, but does anyone remember what it was about?" We don't. He explains something to do with Skins - the gold or silver markings on our skin that remind the 3rd person observer side of me a little of circuits. Mine are gold, the woman I'm working with has silver; in earlier times, we'd have been on opposite sides of the war. We find this an uncomfortable concept.

      (Woke up. Back to sleep.)

      I'm a young man walking around our castle at night with a girl from a visiting family. We're supposed to get married sometime in the next year or so if negotiations keep going well. Neither of us are supposed to be out of bed right now, but we both were sneaking around on our own and happened to meet up. Right now we're hiding behind a door, watching the leaders of our families talking in the next room. I'm thinking that the colors they're wearing make them both look like they're part of the same family; my family's colors are red, gold and black, but right now our patriarch's only wearing black, except for the sword pin at his throat, which I think of as "hardly red at all" - a dark red, nearly black.

      There are two women sneaking around a castle at night. They'd been intending to escape and then come back when the vampires are asleep and destroy them, but they've just now realized that the vampires never sleep; and on top of that, they've just realized that one of the vampire women here is the exact same woman written about in Quincey's journal. Reading this journal is the thing that made them realize their hosts were some kind of monsters - they don't know very much about vampires at all except what they've read in this journal. So it's a shock to discover that the women in this castle don't age or die, and the idea that the monster in Quincey's journal still exists makes them feel like they can't win. At some point Ephesia is mentioned, a woman's name, though I can't remember whose. One of them suggests giving up on their plan, since it seems hopeless, and tries to convince herself that becoming one of them wouldn't be so bad.
    15. Failed rescue mission

      by , 04-14-2014 at 07:49 PM
      I'm tied up in a chair, and this guy who was interrogating me is now struggling with another guy who wants to get me out. The guy on the rescue mission was carrying a needle, and during the struggle, the contents of the needle wind up getting sprayed into the air - they're behind me at the time, so I don't see it, but I can feel the spray, and I don't hear them fighting anymore.

      The guy on the rescue mission's been captured. It turns out he got a small dose of the contents himself during the fight. This will cause something that we refer to as 'hunger', and he believes this is something he'll be able to use, to focus on his enemies. Having experienced it myself in the past, I know he's mistaken, and that it'll make it more difficult for him to think clearly.

      We're both taken out of the building. Outside, we're in a junkyard, and there are a few men with guns escorting us. The guy on the failed rescue mission is starting to have a hard time walking, and one of the guards is shouting at him about it. I'm remembering a time in the past when I'd been out of it and he'd carried me. I'm aware I should do the same for him now, but I don't. I don't want to be associated with him.

      Switching to third person, there's a kid watching us from a distance, out of sight. He leaves, gets on a computer and reports what he saw to a woman who I think of as the mother of my POV character, though she looks too young for it - long brown hair, upper-class British accent. In the kid's report to her, he mentions a "guy that you call the Judge" who's holed up in the woods nearby.
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