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    1. Waking Metaphor (In-Dream Game Ends)

      by , 04-27-2015 at 10:27 AM
      Morning of April 27, 2015. Monday.



      As I have stated in other entries, I have come to learn that many in-dream events (especially those in final scenarios) are little more than a metaphor for the sleeping, dreaming, and waking processes themselves (though may have other viable and eventually validated associations, including precognition and visually exact remote viewing). This was obvious to me even as a child and this dream is a good example of that.

      In my dream, I am in my home (though rendered as being much larger and more spacious for where the game console is) and I am playing some sort of first person computer game which is probably projected halfway up onto the southwest wall so that the top of the image of the playing field is near the ceiling - this setup of which is sparsely recurring but which I have never witnessed in reality. As I have rarely played computer games in real life over the past several years (other than “Doom” and “Age of Empires”), my dream is lacking more significant real-life associations. I am not even sure if it is a first person shooter. There is someone else in my dream, a younger unknown male, and I am possibly testing the game for him or his company as the game seems to be in a debug mode.

      As I maneuver through the maze-like game, there is really nothing to do except move and turn through hallways, though sometimes with unusual transparent “rods” at a corner stopping me from more freely making a turn - it is almost like moving past and pulling at a passive diagonally positioned wire-frame sea anemone (positioned near a set of about four wider steps to another hallway entrance) though nothing breaks; everything falls back into position if my maneuvering stretches parts of the environment (which is not that often). The look of the game is similar to the setting of “Doom” (though without any enemies) except there is no weapon in the foreground and the scenery has a semi-transparent appearance with wire-frame rendering in some areas (though not very extensive in detail) and mostly everything is a very light blue. Still, I am enjoying my success in getting through many hallways and ninety-degree turns though again, little else happens. In some cases, a wall facing me is slightly hard to distinguish from the entrance to a hallway.

      Finally, making one turn to my left, a fairly short human-like furry “monster” of a darker blue emerges from a normal wooden door (not a real threat as it is just imagery in a computer game) though just stands in the doorway, and I soon begin to wake, being somewhat annoyed that this means that the game is over and that I need to start again from the beginning even though the figure (vaguely seeming more human-like over time) does not do anything. There is no option to shoot anything or even “attack”, apparently.

      Playing a computer game in a dream could be a metaphor for a type of less involved dreaming and separating yourself from a deeper or more personal dream state (in this case, likely from sleeping a bit too long and literally needing to wake up and stretch - as my game involved walking around and exploring and wire-frame structures that were stretching) just as dreaming of watching television is not being directly in one’s dream but being an outside observer and not integrated into one’s imagination more intimately.

      Doors opening most often represent waking or the need to wake - especially leaping through the doorway to escape from something and waking up at that exact moment (though sometimes relative to shifting in in-dream awareness when going through a particular doorway, which could actually draw you deeper into the dream). There are exceptions. “The Furry Orange Monster” (from October 30, 1970) ends in a very similar manner as this dream (though that one had two distinct layers of precognition). At any rate, the appearance of the monster in the doorway represents my conscious self waking my dream self (even though I do not see myself as a “monster” - this is likely just an incidental association with the computer game scenario and not having seen any characters in the game prior to this - though bear in mind it did become more human-like during the waking process). As one added note on “The Furry Orange Monster”, I strongly detect an in-dream “replacement” metaphor. This time it represents me, although in my older dream, it turned out to be my older brother Jim wearing a Halloween costume. I have experienced many replacement metaphors in my life - it is another aspect of dreaming (though probably not that common) that I have never seen anyone else write about.

      This becomes more obvious from a common lucid dream ability I used to use a lot in the 1980s and early 1990s; that is, closing a door with a wave of my hand and using telekinesis often made my dream far more “automatic” in my control of it in general, as I had then “closed” (”weakened”) the metaphor for waking up, causing a higher awareness in my dream self each time I performed the act.

      Updated 10-28-2015 at 08:01 AM by 1390

      Categories
      non-lucid
    2. Surreal Motorcycle Stunt (bathroom wake-up call explained)

      by , 01-10-1991 at 07:10 AM
      Night of January 10, 1991. Thursday.

      Dream Number 47,590 (original system). Optimized 1 minute 45 second read.



      Waking-Life Factors Underlying this Dreaming Experience:


      I had slept about 15 hours, the longest I ever slept in my life. It was a cold evening, and I had felt unwell. I wrapped myself in blankets and slept on the floor of the northwest corner of the sun parlor of the Loomis Street house in La Crosse, Wisconsin. My head was northward. I was sleeping on my left side in a fetal position.

      Dream Content:

      I stand near the doorway in the bathroom of the Cubitis house. There is not much light (at first) other than a soft yellowish glow from outside via the small window, but it seems to be nighttime. Several unknown people are standing around, and their attention is on an unfamiliar man on a motorcycle. He readies himself to perform a stunt.

      The motorcycle turns slightly, moving from its orientation toward the toilet to being in line with the window, its headlight brightening. The motorcycle rises into the air with a soft mechanical humming, going toward the window, simultaneously "shrinking" (caused by distorted distance perception) as I wake with a need to use the bathroom.

      CAUSATION (not "interpretation"):

      With this familiar dream type, imaginary kinesthesia (vivid but illusory movement and motion) begins because of vestibular phasing, caused by emerging from REM atonia (solely a result of REM sleep). (All dreams in this mode result from vestibular phasing during emergence from REM atonia but with slightly different narrative types.) This association results in imagining my dream body as a vehicle to compensate for the illusion of vestibular phasing. (There are thousands of matching examples of this process in my online journal.)

      Virtual Amnesia and Dream Errors:

      A motorcycle would never have fit in the small Cubitis bathroom. The bathroom window was too small and too high for a child to climb through. I am in the Cubitis house to prevent associating the dream state with real life. (An imaginary bathroom while sleeping is useless.)

      USE YOUR BRAIN:

      Try to grasp the reason the motorcycle first aimed toward the toilet but with the outcome that it left my dream's imaginary setting through the window despite the surreal (and nonsensical) implication because of my attention vacillating from dreaming to waking out of a biological need. The crowd (lack of privacy) was a secondary factor in making my dream's imaginary bathroom unusable.








      Updated 09-06-2021 at 04:11 PM by 1390

      Categories
      memorable , dream fragment , lucid